Part of Course: Engineering Technology (Robotics) Model
Unit Overview / Details
This unit contains special lessons for first and second year students to complete elementary projects
- Classroom times
- 20 Hours
Content / Concepts
- Special project activities
- Analysis of engineering problems and problem-solving
- Communicate Technical information
- Use of bench tools
- Apply production materials, activities, or processes
- Use of technology machinery
- Establish project schedules
- Evaluate engineering data
- Explain complex mathematical information
- Read engineering drawings and engineering change orders
- Use CADD and/or mechanical drafting board equipment techniques, software, and tools
- Resolve engineering and/or science problems
- Understand engineering data and/or reports
- Use mathematical or statistical methods to identify or analyze problems
- Use quality assurance techniques
- Use technical information for manufacturing and industrial activities
- Apply a safe environment and act safely
- Use total quality management practices.
California Career and Technical Education Standards
Lessons in this Unit
A fun yet instructionally relevant project in applying previous lessons on circuits. Students select an appropriate picture to create their own replica of the popular kids game “Operation”. Past projects have included photos of the teacher, hot cars, and game controllers. Students affix their picture to a foil covered foam board and proceed to wire a circuit with tweezers that creates their own game.
- 2 or 3 class periods
- 60 Minutes
This lesson introduces students to the science of aerodynamics and the scientific principles behind flight. Students explore the concepts of lift, drag, thrust, and gravity and apply them by making and flying paper airplanes. Bernoulli's Principle comes to life as students examine the shape of an airplane wing and learn how to levitate a ping pong all with a hair blow dryer.
- 100 Minutes
Students continue to explore the concept of gravity by experimenting with air resistance. Galileo's famous, if only apocryphal, experiment at the Tower of Pisa is reviewed, discussed, and replicated. A parachute provides outdoor learning opportunities, and students culminate this lesson with an egg drop activity.
- 100 Minutes
In this concluding lesson, students design, build, and launch a rocket made out of an empty 2-liter soda bottle and cardboard fins. A simulation program such as RocSim is introduced so that students can design a competition style rocket. Finally, students build a model rocket from a kit, insert a motor in it, and launch it with an electronic launch pad system.
- Depending on completeness of activities
- 100 - 300 Minutes