Engineering Design I Model
Units:
- Portfolios
- Careers
- History and Current Events
- Sketching and Design
- Freehand Sketching
- Sketch-A-House
- Introduction
- What is an 'Elevation'?
- Activity 1: My Dream Home
- 3D Model
- SketchUp Basic
- Exporting and Importing
- Activity 2: My Floor Plan
- Building walls
- Activity 3: My Layout
- Building Roofs & Overhang
- Activity 4: My Roof
- Doors & Windows
- Activity 5: My Doors & Windows
- Gutters & Molding
- Activity 6: My Gutters & Molding
- Details
- Activity 7: My Details
- Materials
- Activity 8: My Finishes
- Closure
- Freehand Sketching
- Techniques and Applications
- Measurements
- Dimensioning
- Geometry
- Geometric Construction
- Skyscraper Lesson 1 - square and rectangle
- Skyscraper Lesson 2 - triangles
- Skyscraper Lesson 3 - circles
- Skyscraper Lesson 4 - Regular Polygons (5+ sides)
- Skyscraper Lesson 5 - Cones & Pyramids
- Skyscraper Project
- Wright Design Lessons 1-6 (placeholder)
- Wright Design Project (placeholder)
- Equal Access Lessons 1-5 (placeholder)
- Equal Access project (placeholder)
- Coordinates
- Multi-View Drawings
- Sectional Views
- Auxiliary Drawing
- Working Drawings
- Engineering Presentations
- Solid Modeling
- Projects-Beginning
- Projects-Advanced
- The Engineering Design Cycle #1 [Steps of] by Phillip Ureno
- Bridge Building Concepts/ Design: Truss Bridges part 1 of 4
- Bridge Building concepts/ Design: Arch bridges part 2 of 4
- Bridge Building concepts/ Design: Suspension bridges part 3 or 4
- Bridge Building Concepts/ Design: Cable-Stayed Bridge 4 of 4
- Engineering a Hotter Hot Wheel Part 1- Model the Car
- Engineering a Hotter Hot Wheel Part 2- Work Planes
- Engineering a Hotter Hot Wheel Part 3- Assembly and Animation
Tags
Activity Originally Created By:
Nancy Brown
Modeling the Car
Part of Lesson Plan: Engineering a Hotter Hot Wheel Part 1- Model the Car
Activity Overview / Details
Demonstrate how to begin modeling the die-cast vehicle. Use calipers to measure overall width and depth. Sketch a rectangle to these dimensions in 3D modeling software. Measure the height from the bottom of the chassis to the top of the car door or to the hood. Extrude the rectangle to this dimension. Apply a 2D Sketch plane to the front (top) surface of this rectangular prism. Measure the width and depth of the top of the car. Sketch a rectangle to these dimensions. Measure the distance from the front of the car's hood to the front of the top of the car. Dimension this distance on the sketch, or use spatial judgement to position the rectangle. Measure the distance from the top of the door or the top of the hood to the top of the car. Extrude the second rectangle to this dimension. You should now have a very boxy shape that somewhat resembles a car. See illustration.
Circulate as students model their die-cast vehicles.
Materials / Resources
Very Boxy car so far
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