Tags

Lesson Plan Industry Sector
Hospitality, Tourism & Recreation

Lesson Plan Originally Created By: Erin Conaway

Balancing work and Family Life

Part of Unit: Operational Areas of the Hospitality Industry

Lesson Plan Overview / Details

This lesson examines balancing work and family managing your time, money and energy

Lesson Time

Hook
10 - 20 Minutes
Lecture
3 - 5 Class Periods
Independent Practice
30 Minutes
Guided practice
4 Class Periods
Assessment
2 Class Periods

Objectives and Goals

  • The student will be able to identify what a family is and how they change throughout the life cycle
  • The student will be able to interpret the family's basic needs financially and prepare a basic budget.
  • The student will learn strategies that promote good health at all age levels
  • The students will demonstrate the different needs of people that come with life changes
  • The students will show the changing needs of people in all life cycles

Activities in this Lesson

  • Look at this picture - Hooks / Set

    Put attached pictures up for everyone to see,

    (See pictures attached at very bottom of the lesson.)

    Class, look at this picture and write down how it makes you feel. There are 5 images total. Do they all make you feel the same? (teacher show each picture slowly and let students write down their feelings)

    Can someone share how this picture made them feel? I am hearing stressed. Do most of you agree with this?

    Do these people seemed balanced? Do they look like they have their time and energy managed wisely? This leads us into your next topic for this class, balancing work and family, while managing your time, money and energy  .

    Can anyone in here share an example of when their life was perfectly balanced? Even if it was for a short period of time? Okay, now can someone share a time when their life was unbalanced?

    Let's compare the two of these. What feelings are different between someone that is balanced and someone that is not?

    • Balancing Work Family and Stress.ppt [ Download ] null
  • Teacher start with powerpoint presentation on the 7 ways you need to keep your life balanced.

    (The powerpoint above)

    1. Health, well being and fitness

    2. Education

    3.Career

    4. Hobbies and leisure time and fun

    5. Money management and consumerism

    6. Spirituality

    7. Relationships

     Summary review all aspects

    Talk about each topic and how important they ALL are for EVERYONE in the family

    We're going to talk about the different roles and responsibilities within a family, while making sure that all of the items from the powerpoint are in balance.  I am going to write two things on the board:  work and family life. I want you students to say anything that comes to mind on each topic as a potential stressor.

    First we are going to start with family. Please raise your hand and share what is a stressor in your family or potentially in other families. (look at attachment)

    Now, what stressors may come from work? (look at attachment)  

    Teacher reads aloud all examples that students came up with and underline in a different color what your class thinks is the most important. (I like to share personal stories about my life and family and times that went smoothly and times that were more stressful to help the students realize what is most important)

    Most classes come up with some combination of communication, routines, common goals and dreams, agreement on parenting styles, and spending fun family time together.

    Usually there is a lot of discussion that goes with what works in families and what doesn't work.

    Turn to a partner and talk about what things you and your family could do to reduce stress and live a more balanced life.

    Day 2: Now let's talk about managing your time, money and energy.

    I want you to make a daily calendar of what you do in a day.  Include what time you get up, get ready, travel to school, what you do while you are at school as well as after school activities until you go to sleep at night. 

    Make sure you include typical times for each of these. Once that is complete, in a different color pen, I want you to write out the daily schedule of one of your guardians - mom/ dad or other.  Now evaluate who does more. For your guardian, did you include all of the things you listed as family stressers? Planning meals, grocery shopping, picking up and dropping off kids all day, paying the bills, cleaning, travel time to and from work, business meetings and travel, and whatever else they do in their day? If you forgot some of these please go back and add them to your list.  Now turn to a neighbor and compare what the two of you do versus your parents. Now in a separate color add your other parent or someone else in the house that helps out as well. 

    For homework, I want you to take this paper home and show your parents. Have them add anything to the list that you may have forgotten or do not know about and sign the bottom and return to class tomorrow.

    Questions when they walk in the following class period:

    Did your parents agree with you?  What changes were made? Were you surprised by what else your family does in a day or week? why?

    When you run a household the first thing that you need to have is a monthly budget. This is a simple way to manage your money. It tracks the money you have coming in (income) and the money you have going out (expenses) so that you have enough money to pay for things throughout the month.  There are two kinds of expenses - fixed and flexible. Fixed expenses are those that stay the same every month like your car payment or mortgage, and flexible expenses are those that vary from month to month like food and gasoline.  You must account for all expenses every month even the unplanned ones like your car breaking down. Here is an example of a budget which shows all of this household's expenses within one month. Everything that they spend money on is accounted for here.

    Students will complete attached budget sheet for their families (or made up numbers if family information is unknown).

     

    Who is surprised by all of the roles and responsibilities within a family? There is a lot of different things going on for every single member of a family to keep themselves and their families in balance.  Everyone has a little bit of a different opinion about what is most important in both relationships and families.

    For your final assignment on this unit I want everyone to get into groups of 2-4 people and make a board game including all aspects of  balancing work and family managing your time, money and energy  .  Ther are al ot t        jfyjk   iui     mlbmsfmbgk;sfb; ksfj knlj  

  • Review before project - Independent Practice

    Who is surprised by all of the roles and responsibilities within a family? There are a lot of different things going on for every single member of a family to keep themselves and their families in balance.  Everyone has a little bit of a different opinion about what is most important in both relationships and families.

    For your final assignment on this unit, I want everyone to get into groups of 2-4 people and make a board game including all aspects of  balancing work and family managing your time, money and energy.  You must include all areas that we have discussed as a class. It will be similar to the concept of the game of life, you can make life decisions and in turn have both good and bad consequences to weave your way through your game.   glkg .  Ther are al ot t        jfyjk   iui     mlbmsfmbgk;sfb; ksfj knlj

  • Make a board game - Guided Practice

    Board Game Design Project

    Requirements

    To complete this section of the course, you need to create an instructional board game. Working on a team, you'll produce a complete game with pieces, cards, rules and one or more boards. We'll use The Game Crafter site as both a source of templates and ideas and as a publishing venue.

    That's right: when you complete this assignment, you'll have a published (on-demand) game ready for others to purchase online.

    Documentation

    Using the template provided on the class wiki, turn in a design document with...

    • The name of the game
    • Educational objective - should include balancing.......
    • Time required
    • A summary description of similar games already in existence
    • An analysis of the market and a plan for getting the word out about your game
    • Appropriate grade level and/or other learner description as well as a description of the context in which the game would be used
    • The rules
    • A graphic showing the board layout.
    • A description of the game's effectiveness both in terms of learning and motivation
    • A reflection on the process you went through in designing the game

    Game Board & Pieces

    Using the Game Crafter service, you'll submit the artwork for all parts of the game, along with the rules that would be packages with the game. The templates available will force you to modify your ideas to keep manufacturing costs down as well as adjust your game to use standardized parts. This kind of compromise with reality is something that professional designers face all the time.

Assessment

Assessment Types:
Rubrics, Projects, Demonstrations, Observations,

Board Game Evaluation

The class will rotate until they have played every group's game.  You will leave a post it note with a few positive comments and a few concerns.  Once you get back to your own game, you can read all comments and make any needed changes before turning it in.

Your game will be graded according to the rubric below. By default, the game will get a single grade for the group. I'll ask for your input about the contributions of everyone on your team and will adjust the group grade upward or down for individuals if necessary.

Board Game Name Authors
 

 

 

 

Beginning

1

Developing

2

Accomplished

4

Exemplary

6

Score

 

Practicality

 

The game would take considerable effort to set up and play...more effort than it's worth.
The game would take a fair bit of effort to set up and play in the chosen context
The game is fairly easy to set up and play, but a few glitches are apparent.
The game is very easy to set up and play in the context it was designed for.
 

 

Rules
Simplicity

 

 

Rules are unclear and too long. There are rules that add complexity without adding to playability or learning.
The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game.
Rules are fairly short, clear and complete, but could be streamlined a bit.
Rules are short, clear and complete.
 

 

Instructional effectiveness

 

 

The content is incidental. One can play without learning much.
Significant cognitive effort is spent on things that have nothing to do with the content.
Winning and learning are closely entwined, though some mental effort is spent on aspects that are just about the game.
Winning the game requires learning the content. The two are matched completely.
 

 

Elegance

 

Elements of the game contradict elements of the content and/or seem gratuitous or merely decorative.
Elements of the content are used as elements of the game, but it seems a bit contrived.
There is solid congruence between the game elements and content elements
Game elements and content elements are mapped onto each other in multiple ways that seem surprising and apt.
 

 

Flexibility
The game can only be played in one way. There's no way identified to optimize the match with the players' skill level or different contexts.
There might be a way to vary the game, but it's not clearly spelled out.
There is at least one way to vary the game to meet different needs.
Several variations are clearly identified that make the game playable in a number of ways to meet different needs.