Part of Course: Animation Model
Unit Overview / Details
Lessons in this unit will teach students techniques about various ways to plan, create and prepare for animation in pre-production, production and post production.
Instructional Hours
- Production
- 80 Hours
Standards
- California Career and Technical Education Standards: 14
- California Academic Content Standards: Reinforced: 5
- All Standards
- Full Details
Content / Concepts
- Pre-production
- Production
- Post-production
- Research and Development
- Pitch
- Story
- Layout
- Design
- Programing
- Tool Design
- Technical Animation
- Character Animation
- Experamental Animation
- Effects Animation
- Sound
- Composit
- Edit
- Produce
- Direct
Lessons in this Unit
Lesson Introduction
In this lesson, students will begin learning the basics of Object Oriented Programming and learn how and why an animator would instantiate an object using the properties inspector. This lesson is the first of the unit: Animating Objects Programmatically-Animating an Analog Clockface.
- Time
- 45 Minutes
Lesson Introduction
In the last lesson, students learned the basics of Object Oriented Programming and learned how to instantiate an object using the properties inspector. In this lesson, students will further comprehend the basics of Object Oriented Programming and utilize the Date class to retrieve the current date and time (hours, minutes ands seconds) from the computer system. This lesson is the second of the unit: "Animating Objects Programmatically-Animating an Analog Clockface."
- Minutes
- 45 Minutes
Lesson Introduction
In this lesson, students will learn to develop an algorithm to calculate the proper rotation for the hands on our clock. They will then use event listeners to bring the hands to life and complete the animation.
- Minutes
- 45 Minutes
In this lab students practice the basics of modeling with splines and object generators, creating and applying materials, setting lights, and basic key frame animation. Students will work through the four main processes of 3D animation to create their own production logo.
Students will understand the purpose of a logo and work through a brainstorming activity to create their own unique signature.
- Introduction
- 15 Minutes
- Planning
- 45 Minutes
- Independent Practice
- 240 Minutes
- Presentation
- 35 Minutes
Students learn how to action script buttons in Flash in order to move viewers through their animation or presentation, either by clicking or automatic triggers.
In this first project, a simple "tour" of the Great Pyramid and its chambers provides a navigation framework for learning how to action script movement.
- Intro & Demo
- 30 Minutes
- Guided Practice
- 90 Minutes
Students continue to learn how to action script buttons in Flash in order to move viewers through their animation or presentation, by clicking on buttons or using automatic triggers.
An intermediate level use of button action scripting, with room for creative personalization, as the "player" navigates a puzzle game through a Dungeon setting.
- Demo
- 20 Minutes
- Guided Practice
- 5 - 7 Hours
Students learn to create videos in the popular Flash video format (FLV), for use on a website. This is the same format used by YouTube, Google Video, and almost all other "video" websites on the web.
- Minutes
- 35 - 45 Minutes
Given a basic 3D scene, students will storyboard a sequence, and setup and render each shot of the sequence. The individual shots will then be brought into a video editing program to be finalized.
- Introduction
- 15 Minutes
- Planning & Models
- 110 Minutes
- Creating the Sequence
- 150 Minutes
- Finishing Touches
- 55 Minutes
- Part 1 of 5: Students learn to create a sound player using Flash and Actionscript 3.0 for use on a website.
- minutes
- 45 Minutes
Part 2 of 5: Students learn to create a sound player using Flash and Actionscript 3.0 for use on a website.
- minutes
- 45 Minutes
Part 3 of 5: Students learn to create a sound player using Flash and Actionscript 3.0 for use on a website.
- minutes
- 45 Minutes




