Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animatic Production
- Animation Principles
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- Production Logo
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Flash Apps: Building an Embeddable Sound Player Part 1 of 5
- Flash Apps: Building an Embeddable Sound Player Part 2 of 5
- Flash Apps: Building an Embeddable Sound Player Part 3 of 5
- Careers in Animation
- Ethics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Matthew Dills
Animation in Groups
Part of Lesson Plan: Squash/Stretch
Activity Overview / Details
This is a group activity and students will break into groups of three in order to animate. Students will each be required to animate a Squash and Stretch cycle of animation as well as assist each other in performing the tasks.
After each group/group member has performed the animation, an assessment of the animation will be made by instructor and peers. Critical feedback will be provided to each group member by both the instructor and peers, and through self assessment.




