Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animatic Production
- Animation Principles
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- Production Logo
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Flash Apps: Building an Embeddable Sound Player Part 1 of 5
- Flash Apps: Building an Embeddable Sound Player Part 2 of 5
- Flash Apps: Building an Embeddable Sound Player Part 3 of 5
- Careers in Animation
- Ethics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Matthew Dills
Discussion/Lecture
Part of Lesson Plan: Timing
Activity Overview / Details
Once all of the students have had a chance to watch the film clip, discuss how the timing of the animation sets the tone for mood, style, and performance. Ask the students if the animation would convey the same message if the animation moved at a slower pace, without the dramatic gestures the skeleton makes.
After you have discussed the film clip and dialogued about it, the instructor will provide the definition of timing on the screen via the LCD projector.
Timing- the correlation between an object’s movement from one pose to another and its effects on pacing and expression.
The amount of time it takes, in “frames”, for an object or character to move from one point to another. Less frames equal quicker movement, more frames equal slower movement.




