Introduction to Computer Programming Model
Units:
- Introduction to Programming
- Introduction to Object Oriented Programming
- Software Development and the Use of Software Design Specifications.
- Logical Structure and Sequences
- Event-driven Programming
- AP Concepts Using BYOB/SCRATCH
- Getting Started With BYOB/Scratch: How to Build a Block
- Testing for Prime Numbers with Predicate Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Boolean Expressions in AP Computer Science
- Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
- Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science
- Creating an Interactive Field of Sprites in Scratch
- Attraction and Repulsion as a Gaming Principle in Scratch
- Creating a Maze Game In Scratch
- Introduction to Symbolic Logic
- Transitioning From Scratch to BYOB Scratch Using Karel The Robot
- Introduction to Video Game Development Using Game Maker
- Employment Portfolio
Tags
Activity Industry Sector
Information Technology
Activity Originally Created By:
Trish Valceschini
Take a Look! Scratch
Part of Lesson Plan: Scratch Intro #1 - Let's Get Started
Activity Overview / Details
Have students locate the Scratch program and run it. Open up the sample programs: 1) Spinner: Spinner might be good program in a group setting to decide who goes first. 2) Music & Dance: Create a fun animation. Now give the students time to explore example programs. Give students the opportunity to discuss and share the examples.




