Introduction to Computer Programming Model
Units:
- Introduction to Programming
- Introduction to Object Oriented Programming
- Scratch Intro #1 - Let's Get Started
- Scratch Intro #2 - Make a Sprite
- Let's Go to MIT's Website
- Establish Relevancy
- Sky is the limit - Design Editor
- Exploring Design Editor
- Final 5
- Scratch Intro #3 - Make it Thru Your Maze
- Scratch Intro #4 - It's Pong Time
- Scratch Intro #5 - Ready to Fire
- Scratch Intro #6 - Project Part 1
- Scratch Intro #7 - Project Part 2
- Getting Started With Alice
- Software Development and the Use of Software Design Specifications.
- Logical Structure and Sequences
- Event-driven Programming
- AP Concepts Using BYOB/SCRATCH
- Getting Started With BYOB/Scratch: How to Build a Block
- Testing for Prime Numbers with Predicate Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Boolean Expressions in AP Computer Science
- Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
- Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science
- Creating an Interactive Field of Sprites in Scratch
- Attraction and Repulsion as a Gaming Principle in Scratch
- Creating a Maze Game In Scratch
- Introduction to Symbolic Logic
- Transitioning From Scratch to BYOB Scratch Using Karel The Robot
- Introduction to Video Game Development Using Game Maker
- Employment Portfolio
Tags
Activity Industry Sector
Information Technology
Activity Originally Created By:
Trish Valceschini
Exploring Design Editor
Part of Lesson Plan: Scratch Intro #2 - Make a Sprite
Activity Overview / Details
Students will watch the Dinosaur Video and design the dinosaur. Allow the students to add background and sounds. Use your now expert students to peer tutor.
Materials / Resource
dinosaur.wmv
[
Watch Video
]
[
Download Original Video
]




