Part of Unit: Software Development and the Use of Software Design Specifications.
Lesson Plan Overview / Details
In this lesson, students will learn how to turn a scenario into a storyboard to organize their ideas into a squence of events that can then be translated into a program in Alice.
Lesson Time
- Class time
- 1 Class Period
Standards
California Career and Technical Education Standards
- IT.D.D1.1 Develop information technology-based strategies and project plans to solve speci...
- IT.FS.11.0 Demonstration and Application
California Academic Content Standards (Reinforced)
Objectives and Goals
- Students will understand what a storyboard is.
- Students will understand the two types of storyboards (Visual and Text).
- Students will be able to create a Visual storyboard of a scenario.
Activities in this Lesson
- What is a storyboard? - Hooks / Set
Have a set of 3X5 cards. Provide one card per student. On the board, write "The Word for the day is Storyboard". Students will be define the word in their Do Now activity. They will use the Interent to look up a definition for the word Storyboard and write the definition on the back of their 3X5 card. They will write the word Storyboard on the front of their card.
Note to teacher: if this is the first time doing this activity, you will need to explain the routine to the students. If you do this with a word a day, the students are building their own flash cards. You could do somethign simillar with Quizlet.com if every student has access to a computer.
Take your attendance while students work on their cards.
Proceed after the 5 minutes have elapsed
To the Students: Today we are going to learn about Storyboards. If you used Google to look up Storyboards, I hope you all remembered to use the define: keyword to narrow your search results to just definitions, it would have taken you right to this page (display the results on the overhead).
To the Students: Exchange cards with a neighbor please. Compare the definition on the card to what you wrote. Now compare it to the results on the overhead. Any definitions that are really different from the Wikipedia definition?
"Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence, including website interactivity."
- en.wikipedia.org/wiki/StoryboardTo the Students: We are going to use Storyboards to turn our Scenarios, or Stories into visual break downs of the action we are going to program in Alice. In each of our storyboard scenes, we will show an action or change in objects. This will help us organize our objects, the events associated with the object's actions and visualize what the program will look like when it runs.
- Creating a Scenario (Review) - Guided Practice
In the last lesson, student's learned about scenarios. Before we can create storybaords, students will create a scenario about a rock and a fish. This scenario (story) will then be used to create storyboards.
Display the Rock and Fish Powerpoint on the Overhead.
To the Students: Ok class, we've got a rock and a fish. Before we can make a storyboard, we need to do something with these two objects here. Create a scenario (story) about the Rock and the Fish. We'll create a program for your scenario after we create the storyboard for it.
Here is an example of a short scenario involving a fish and a rock that can be storyboarded and turned into a program in Alice:
A fish jumps out of the water and onto a big rock in the middle of the lake. The fish says. "nice day out here." The rock says, "It was, but now it smells like fish."
After five minutes, have students pair share their scenarios and call on a few students to share their scenarios with the class
- Rock and a Fish [ Download ] Slide for the Hook in the Storyboarding Lesson
- How to Create a Storyboard - Demo / Modeling
Now that students have a scenario to work with, we are going to introduce the concept of story boarding.
To the Students: Ok class, we have our scenarios. Now we need to figure out how we're going to turn the story in our scenarios into a program in Alice. This is where storyboards come in. Storyboards help us break up our scenarios into scenes (or shots). We use the scenes to show what the objects need to be doing when the program runs.
There are two typs of Storyboards we can use. Visual or text-only. Because Alice is a 3D programming environment, we are going to focus on creating visual storyboards. In a visual story board, we use pictures, scetches or screenshots to break up the story into snapshots of the scene. The snapshots are numbered and created in sequence. This helps in the programming process later. A text storyboard is basically the same as a Visual storyboard but wothout the pictures. In a text-based storyboard, usually the actionsof the objects are described in more detail because there are no pictures to help describe the scene.
Going back to the Rock and Fish scenario, lets look at what a completed Visual Storyboard looks like. Project a blank Storyboard form onto the overhead. Using an annotation program to write in the PDF, talk through filling in the Storyboard for the Scenario (See the Rock and Fish Visual Storyboard example PDF for a completed Storyboard).
You can see we've broken down the Rock and Fish scenario into 6 scenes. Each scene represents the action being taken by the objects as it was described in the scenario. Discuss the scenes with students as you complete each one, being sure to point out the actions being described. For example, in Scene/Shot 2 the action is the fish jumping out of the water. In Scene/Shot 3 the action is the fish landing on the rock. And so on and so forth.
Be sure to point out the opening Scene and the closing Scene. We don't have action in these scenes, but we do have Titles.
- Make Your Own Storyboard - Independent Practice
15 Minutes
Provide students a copy of the Blank Storyboard form. (as many as they need). Have students creat their own Storyboard based on the scenarios that they each created for the Rock and the Fish in the Review activity.
Students should be focused on the following:
There needs to be a clear sequence of events
The Objects in each scene should have clearly articulated actions (except for the two titles scenes)
The quality of the pictures is not as important as the description of the events in the scenes
- Storyboard [ Download ]
- Reviewing Storyboards - Closure
Run through a Q&A review with students.
Emply the TAPPLE technique -
- Teach First
- Ask a Question
- Pause and Pair-Share
- Pick a Non-Volunteer
- Listen to the Response
- Effective Feedback
Quesions:
- Why do we use Storyboards? (To turn our scenario or story into a design that we can program in Alice)
- What should we include in Storyboards? (Scenes and Actions that objects take)
- What should a scene include? (An action)
- What order should scenes be in? (Start to finish)
Closing Statement: Storyboards help visualize our programs and put our scenarios into a sequence of actions that we can then translate into Alice. We will be using storyboards throughout the course to plan and design our programs.
Assessment
- Assessment Types:
- Demonstrations, Observations,
Students create a storyboard during the lesson. The Teacher can collect them for grading or for providing feedback (my prefered method) as to how well the scenes depict the scenario.
Student's responses during the Q&A session will determine if the concepts behind the storyboard are understood, but in this lesson, the completed storyboard is the key deliverable. Students will take that storyboard and convert it into an Alice program in a furture lesson.




