Introduction to Computer Programming Model
Units:
- Introduction to Programming
- Introduction to Object Oriented Programming
- Software Development and the Use of Software Design Specifications.
- Logical Structure and Sequences
- Event-driven Programming
- AP Concepts Using BYOB/SCRATCH
- Getting Started With BYOB/Scratch: How to Build a Block
- Testing for Prime Numbers with Predicate Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Boolean Expressions in AP Computer Science
- Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
- Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science
- Creating an Interactive Field of Sprites in Scratch
- Attraction and Repulsion as a Gaming Principle in Scratch
- Creating a Maze Game In Scratch
- Introduction to Symbolic Logic
- Transitioning From Scratch to BYOB Scratch Using Karel The Robot
- Introduction to Video Game Development Using Game Maker
- Employment Portfolio
Tags
Activity Industry Sector
Information Technology
Activity Originally Created By:
Trish Valceschini
Final 5
Part of Lesson Plan: Scratch Intro #4 - It's Pong Time
Activity Overview / Details
Erase your board. Have students wrap up all headphones and put them back in their storage location. Have the students pick up a small piece of recycled paper and sit back down. The students will put their name on the paper with the answer to the board question. Write on the board: Identify two programming concepts you used in your pong game?
Students may submit their answers via e-mail, electronic journal, or on recycled paper as a pass out of class.




