Digital Photography Model
Units:
- History of Photography
- Adobe PhotoShop CS
- Careers in Photography
- Life Size Cardboard Cutout in High Resolution
- Advertisement/Creating a Print Ad (1 of 2) Intro
- Photograph Theme for a Book Cover
- Advertisement/Creating a Print Ad (2 of 2)
- Careers in Printing
- Let's buy a camera
- Hand money to students as they come into class
- Read chapter and answer worksheet
- Overview of DSLR and Point and shoot features
- Buy that camera
- History and Social Impact of Photography
- The Art of Seeing
- Seeing Composition
- Use of LINE in Photography
- Digital Story: Elements of Plot and Storytelling
- Basic Element of Texture
- Digital Story 2: Posing 4 The Green Screen
- Creating Motion in Photos (Long Exposure)
- Unusual views, filters turn used to make a Horror Movie Poster
- Stopping Motion In Photos (Short Exposure)
- Digital Story 3: Using Photoshop CS to Create Story Pages
- Digital Story 4: Printing & Showcasing Digital Stories
- MSDS (Materials Safety Data Sheet) Safety Training
- Working with Light
- Architectural Photography
- Color Theory
- Understanding digital resolution
- Digital white balance explored
- Art of the Self Portrait
- Shapes
- Indoor Portrait Photography
- Portrait Retouching in PhotoShop CS
- Outdoor Portrait Techniques
- Creating Art with PhotoShop CS
- Advanced Camera Techniques
- PhotoShop CS Animations
- Camera Basics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Liz Moore
Hand money to students as they come into class
Part of Lesson Plan: Let's buy a camera
Activity Overview / Details
Teacher - Print attached handout on green paper. It is two sided and one sheet has two handouts. Print enough so that each student gets one. Be ready to hand them out as the students walk into class. Tell them that we are buying a camera today.
One side is a $1,000 bill, and the other side has a list of questions to think about when buying a camera.
Have students sit down and fill out the questions on the back of the $1,000.
Materials / Resource
Play money - front and back
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