Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animatic Production
- Animation Principles
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- The Hook
- Lecture
- Guided Practice
- Closure
- Check for Understanding
- Production Logo
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Flash Apps: Building an Embeddable Sound Player Part 1 of 5
- Flash Apps: Building an Embeddable Sound Player Part 2 of 5
- Flash Apps: Building an Embeddable Sound Player Part 3 of 5
- Careers in Animation
- Ethics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Courtney Paulos
Check for Understanding
Part of Lesson Plan: Animating Objects Programmatically-Animating an Analog Clock face: Part3
Activity Overview / Details
Checking For Understanding
Ask the students if they have any blanks on their activity sheet.
Go over the statements and their associated answers.
Summarize the information on the activity sheet.
Materials / Resource
Teacher_Notes_Rotation
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