Introduction to Computer Programming Model
Units:
- Introduction to Programming
- Introduction to Object Oriented Programming
- Software Development and the Use of Software Design Specifications.
- Logical Structure and Sequences
- Event-driven Programming
- AP Concepts Using BYOB/SCRATCH
- Getting Started With BYOB/Scratch: How to Build a Block
- Testing for Prime Numbers with Predicate Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Boolean Expressions in AP Computer Science
- Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
- Hook
- Lecture
- Demo/Modeling
- Check Understanding
- Guided Practice
- Independent Practice
- Closure
- Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science
- Creating an Interactive Field of Sprites in Scratch
- Attraction and Repulsion as a Gaming Principle in Scratch
- Creating a Maze Game In Scratch
- Introduction to Symbolic Logic
- Transitioning From Scratch to BYOB Scratch Using Karel The Robot
- Introduction to Video Game Development Using Game Maker
- Employment Portfolio
Tags
Activity Industry Sector
Information Technology
Activity Originally Created By:
George Benainous
Independent Practice
Part of Lesson Plan: Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
Activity Overview / Details
As a follow up lesson, have students create BYOB/Scratch reporter blocks which generate other number series such as factorial or prime numbers.
Students should repeat the process used in the earlier part of the lesson:
- Research the background history of a number series.
- If possible, provide visual representations of the number series.
- Provide a description in English (pseudocode) of how the number series can be derived.
- Refine the algorithm.
Create a custom BYOB/Scratch block that generates the series.




