Introduction to Computer Programming Model
Units:
- Introduction to Programming
- Introduction to Object Oriented Programming
- Software Development and the Use of Software Design Specifications.
- Logical Structure and Sequences
- Event-driven Programming
- AP Concepts Using BYOB/SCRATCH
- Getting Started With BYOB/Scratch: How to Build a Block
- Testing for Prime Numbers with Predicate Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Boolean Expressions in AP Computer Science
- Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
- Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science
- Creating an Interactive Field of Sprites in Scratch
- Attraction and Repulsion as a Gaming Principle in Scratch
- Creating a Maze Game In Scratch
- Introduction to Symbolic Logic
- Transitioning From Scratch to BYOB Scratch Using Karel The Robot
- Introduction to Video Game Development Using Game Maker
- Employment Portfolio
Tags
Activity Industry Sector
Information Technology
Activity Originally Created By:
Andrew Schwab
Make Your Own Storyboard
Part of Lesson Plan: Storyboarding a Scenario
Activity Overview / Details
15 Minutes
Provide students a copy of the Blank Storyboard form. (as many as they need). Have students creat their own Storyboard based on the scenarios that they each created for the Rock and the Fish in the Review activity.
Students should be focused on the following:
There needs to be a clear sequence of events
The Objects in each scene should have clearly articulated actions (except for the two titles scenes)
The quality of the pictures is not as important as the description of the events in the scenes
Materials / Resource
Storyboard
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