Introduction to Computer Programming Model
Units:
- Introduction to Programming
- Introduction to Object Oriented Programming
- Scratch Intro #1 - Let's Get Started
- Scratch Intro #2 - Make a Sprite
- Scratch Intro #3 - Make it Thru Your Maze
- Scratch Intro #4 - It's Pong Time
- Scratch Intro #5 - Ready to Fire
- Scratch Intro #6 - Project Part 1
- Scratch Intro #7 - Project Part 2
- Already Started
- Keep Moving
- Show Us
- It's a Wrap!
- Getting Started With Alice
- Software Development and the Use of Software Design Specifications.
- Logical Structure and Sequences
- Event-driven Programming
- AP Concepts Using BYOB/SCRATCH
- Getting Started With BYOB/Scratch: How to Build a Block
- Testing for Prime Numbers with Predicate Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Boolean Expressions in AP Computer Science
- Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
- Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science
- Creating an Interactive Field of Sprites in Scratch
- Attraction and Repulsion as a Gaming Principle in Scratch
- Creating a Maze Game In Scratch
- Introduction to Symbolic Logic
- Transitioning From Scratch to BYOB Scratch Using Karel The Robot
- Introduction to Video Game Development Using Game Maker
- Employment Portfolio
Tags
Activity Industry Sector
Information Technology
Activity Originally Created By:
Trish Valceschini
Already Started
Part of Lesson Plan: Scratch Intro #7 - Project Part 2
Activity Overview / Details
Pass the students Project Proposals back as the students enter the door.
Today is a great day the students will come in and start the Scratch program before the bell even rings For those students that may not be prone to self-motivation they too catch the momentum, either through their partner or as they look around and see the other students opening Scratch and finding their project.
At the bell compliment the students on their desire to be working on their project. Encourage them that all the projects turn out great. Remind the students that their resources for a great project include any additional ideas from other students. Enforce from yesterday the goal of collaboration not domination.




