Introduction to Computer Programming Model
Units:
- Introduction to Programming
- Introduction to Object Oriented Programming
- Software Development and the Use of Software Design Specifications.
- Logical Structure and Sequences
- Event-driven Programming
- AP Concepts Using BYOB/SCRATCH
- Getting Started With BYOB/Scratch: How to Build a Block
- Testing for Prime Numbers with Predicate Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Boolean Expressions in AP Computer Science
- Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
- Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science
- Creating an Interactive Field of Sprites in Scratch
- Attraction and Repulsion as a Gaming Principle in Scratch
- Creating a Maze Game In Scratch
- Introduction to Symbolic Logic
- Transitioning From Scratch to BYOB Scratch Using Karel The Robot
- Introduction to Video Game Development Using Game Maker
- Employment Portfolio
Tags
Activity Industry Sector
Information Technology
Activity Originally Created By:
Erik Amerikaner
Presentations
Part of Lesson Plan: Advanced Alice Project- Lunar Lander
Activity Overview / Details
For the final presentations, use the attached Rubric-or create your own. Have the students walk around the lab and test each other's projects. They should score the Rubric based upon the standards you have established. You may consider extra credit for audio or additional video within the project.
Materials / Resource
Sample Alice Rubric for Lunar Lander
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