Introduction to Computer Programming Model
Units:
- Introduction to Programming
- Introduction to Object Oriented Programming
- Software Development and the Use of Software Design Specifications.
- Logical Structure and Sequences
- Event-driven Programming
- AP Concepts Using BYOB/SCRATCH
- Getting Started With BYOB/Scratch: How to Build a Block
- Testing for Prime Numbers with Predicate Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Boolean Expressions in AP Computer Science
- Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
- Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science
- Creating an Interactive Field of Sprites in Scratch
- Attraction and Repulsion as a Gaming Principle in Scratch
- Creating a Maze Game In Scratch
- Introduction to Symbolic Logic
- Transitioning From Scratch to BYOB Scratch Using Karel The Robot
- Introduction to Video Game Development Using Game Maker
- Employment Portfolio
Tags
Activity Industry Sector
Information Technology
Activity Originally Created By:
Erik Amerikaner
Present the Lander at a Science Fair
Part of Lesson Plan: Advanced Alice Project- Lunar Lander
Activity Overview / Details
If your school has a Science Fair-or your local middle/junior high has a Science Fair, consider having your students present the Lunar Lander at the Fair. This is a great opportunity for your students to 'share and shine' and a great opportunity to advertise your Computer Programming class to new students. Set up two-three desktops/laptops and have your students 'supervise' the younger students.




