Introduction to Computer Programming Model
Units:
- Introduction to Programming
- Introduction to Object Oriented Programming
- Software Development and the Use of Software Design Specifications.
- Logical Structure and Sequences
- Event-driven Programming
- AP Concepts Using BYOB/SCRATCH
- Getting Started With BYOB/Scratch: How to Build a Block
- Testing for Prime Numbers with Predicate Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Boolean Expressions in AP Computer Science
- Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science
- Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science
- Creating an Interactive Field of Sprites in Scratch
- Attraction and Repulsion as a Gaming Principle in Scratch
- Creating a Maze Game In Scratch
- Introduction to Symbolic Logic
- Transitioning From Scratch to BYOB Scratch Using Karel The Robot
- Introduction to Video Game Development Using Game Maker
- Employment Portfolio
Tags
Activity Industry Sector
Information Technology
Activity Originally Created By:
Mike Morris
Assessment and Closing Activity
Part of Lesson Plan: What Happened to the Girl Geeks?
Activity Overview / Details
After your flyer is complete, have your teacher post all the flyers on the class bulletin board-or post them digitally on the teacher's website to have a contest. Students can vote on the most effective flyer.
Use the 'winner' poster to advertise the Computer Programming course. Print copies and distribute around your campus during course selection time. Give copies to the school counselors to place in their offices. Ask the school webmaster to post the flyer to the school website. Post them at open house or back-to-school-night. For back-to-school-night use the flyer as part of a brochure describing the course.




