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Lesson Plan Industry Sector
Information Technology

Lesson Plan Originally Created By: Erik Amerikaner

Make Your Third Game- 3D- Intermediate Level

Part of Unit: Introduction to Video Game Development Using Game Maker

Lesson Plan Overview / Details

Modern 3-dimensional games model the game world with 3-dimensional objects. They use the 3- dimensional graphics hardware to render such scenes. Given a viewpoint, that is, the position from which the player inspects the game world, the hardware creates the correct image taking into account aspects like lighting, hidden surface removal (objects behind other objects cannot be seen and should not be drawn) and atmospheric effects.  

Materials/Resources

  • Three D Game Three D Game [ Download ] This is a Zip Folder that contains resources for Game Number Three
  • 3- D Tutorial Three- D Tutorial [ Download ] Download and Save this Tutorial to your Desktop
  • Example Game Number Three Example Game Number Three [ Download ] This is in Game Maker Format

Times

Lesson Three
1 Class Period

Activities in this Lesson

  • Watch The Video - Hooks / Set

    Have students watch the attached videos to observe how Game Maker works. This could be done as an opening activity depending on your schedule.

    There are many Game Maker videos on YouTube. It might be wise to preview the videos to confirm they are appropriate for your students.  

  • Will We Need 3-D Glasses? - Independent Practice

    Real games are 3-dimensional, aren't they? Well, actually not. All games produce a 2-dimensional image on the screen of your computer. They might look 3-dimensional but that does not mean they are 3- dimensional. So what does it mean when a game claims to be 3-dimensional? This question is difficult to answer. It is a combination of the way the game is created, the visual image the player sees, and the way the player controls the game. In this tutorial we will show how to give your games a 3-dimensional look; how to add depth in your games. But we won’t use the 3D graphics functions for this. We will describe more simple techniques like parallax scaling, transparency, and isometric views. Most of this can be achieved by the drag-and-drop actions in Game Maker although at some places we will need a little bit of GML code. To follow the tutorial you should have some experience in the use of Game Maker but you do not need to know GML well.   

  • Share the Work - Check Understanding

    After the students have completed the game, have them test each other's games. Students should collaborate and share information.    

  • Students can maintain a journal of their work and make a 'to-do' list.They can create a work journal to record all their activities. A sample form is attached      

    • Game Maker Journal with Logo [ Download ]

Standards

California Academic Content Standards (Reinforced)