Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Aesthetics
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Activating Prior Knowledge - Task 1 (10 minutes)
- Lecture - Task 2 (15 minutes)
- Guided Activity (20 minutes)
- Closure - Share out (5 minutes)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animation Principles
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- Production Logo
- Acting for Animators
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Cartooning
- Computer Graphics Imaging
- Careers in Animation
- Ethics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Mike Morris
Guided Activity (20 minutes)
Part of Lesson Plan: Basic walk-cycle in Flash (Frame by Frame animation)
Activity Overview / Details
Students have an opportunity to use Flash software to create their own frame-by-frame animation of the walk cycle.
Materials / Resource
Student Example: .fla file
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Download
]
Student Example: .swf file
[
View Flash
]
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Download
]




