Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Aesthetics
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- Oh Shapes Where are You?
- Show Me Your Shapes!
- Demonstrate Activity
- Is Everyone With Me?
- Student Time
- Take Me Home
- How Does This Relate to Me?
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animation Principles
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- Production Logo
- Acting for Animators
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Cartooning
- Computer Graphics Imaging
- Careers in Animation
- Ethics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Mike Morris
How Does This Relate to Me?
Part of Lesson Plan: Shapes "R" In!-Beginning Character Development
Activity Overview / Details
As a follow up to the homework show the students examples of variuos animators model sheets. This will show the students the significance that line, shape, and form have in character development.
Attached are examples of Aladdin, Mickey Mouse, Donald Duck, Simba and a few other goodies.
Students wiil be able to make the connection that simple forms, shapes, and lines are a good way to start developing and designing their own characters.
Materials / Resource
various_model_sheets.pdf
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