Part of Unit: Animation Process
Lesson Plan Overview / Details
This lesson provides a one-hour student exploration of the history of animation and animation terms such as:
- Persistence of Vision
- Apparent Motion
- Hand-drawn Animation
- Cel Animation
- Stop-Motion Animation
- Computer-Assisted Animation
and Explores beginning steps at character drawing and beginning storyboarding.
This lesson could be used as the first lesson of a semester or year-long animation curriculum.
- Introductory 1.5 hour lesson
- 90 Minutes
California Career and Technical Education Standards
- AME.C.C1.4 Know the elements involved in creating a media or performing arts production for...
- AME.FS.10.6 Know the appropriate skills and vocabulary of the art form.
- AME.FS.10.8 Know key influences on the origin and evolution of art, technology, media, and p...
California Academic Content Standards (Reinforced)
Objectives and Goals
- Students will develop an understanding of the types of Animation, both historical and contemporary, and use this knowledge to determine which types of animation they prefer to work with.
- Students will practice with character development
- Students will practice with a simple 4-cell storyboard to create a story line about a character looking at him/herself in the mirror
Activities in this Lesson
- Lesson Introduction - Hooks / Set
During the first 10 minutes of class, Teacher will show various short animation clips to illustrate simple animation story lines, using files from the resource section:
- ShortRun (29 seconds)
- Animator vs. Animation
- Animator vs. Animation II
Teacher will ask each student to name thier favorite childhood cartoon and/or their favorite cartoon character, and ask them WHY...
Teacher will explain that animation is doing a lot of simple things - ONE at a time, strung together in a sensible order.
- simplerun.mp4 [ Watch Video ] [ Download Original Video ] Simple Run sequence with background illusion of movement
- Animatorvs.Animation.mp4 [ Watch Video ] [ Download Original Video ] Stick figure animation on FLASH software background
- Animatorvs.Animation II.mp4 [ Watch Video ] [ Download Original Video ] Another Stick figure animation on FLASH software background
- Historical overview of Animation - Lecture
Teacher will explain the historical origins of animation dating from ancient history to modern-day history, using the attached excerpt from the Animator's Kit.
- animators.kit.animationhistory.pdf [ Download ] Animator's Kit excerpt on the History of Animation (lecture notes)
- Classroom Worksheet - 1 & 2 (page 1) - Guided Practice
Teacher will introduce Class worksheet on history and types of animation - Page 1
Teacher will read sections 1 and 2 and check for student understanding of these parts of the worksheet assignment.
Students will perform internet research to complete sections 1 & 2 of the worksheet.
Worksheet and Key may be found in the Class resources
- Classroom Worksheet - 3 (page 1) - Independent Practice
Teacher will ask the class to again form a list of favorite cartoon characters and choose a student to record data on the whiteboard.
Students will brainstorm character ideas and complete section 3 (page 1), drawing at LEAST two character ideas in the cells provided.
- Storyboarding - Stick figure in the Mirror (Page 2) - Guided Practice
Teacher will ask two volunteer-students to perform a pantomime experiment where one student exactly mirrors the movement of the second student in front of the class.
Teacher explains page 2 of the handout and shows the Animationexamples file
- Review - Closure
Teacher asks students to show their work and offer critical analysis of each other's student work.
- Assessment Types:
- Journals, Writing Samples, Demonstrations, Portfolios, Observations,
Students will complete a Hand-out on Animation definitions, rudimentary character development, and rudimentary storyboarding.