Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Aesthetics
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animation Principles
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- Production Logo
- Acting for Animators
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Cartooning
- Computer Graphics Imaging
- Careers in Animation
- Ethics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Mike Morris
Activity #6
Part of Lesson Plan: Timing
Activity Overview / Details
After students review model examples students will then go back to their groups and animate the timing sequence again incorporating the knowledge they have gained during all of the assessments and review of examples.




