Lesson Plan Industry Sector
Arts, Media & Entertainment

Lesson Plan Originally Created By: Mike Morris

Ease In Ease Out

Part of Unit: Animation Principles

Lesson Plan Overview / Details

In this lesson students will animate a coin sliding across the frame. During this animated cycle students will learn about the principle of animation Ease In and Ease Out. Eases are a foundational principle of animation. Easing into a move and out of a move are essential to creating interesting animation. Eases add nuisance to your work and help the audience focus on the action which is about to take place.

Lesson Time

1 hr lecture/Demo 3 hr. lab
4 Hours


Objectives and Goals

Students will learn about the principle of animation concerned with Ease In and Ease Out.

Activities in this Lesson

  • Begin the class with a classic film clip of Wile E. Coyote chasing the roadrunner. There is one clip of the animation at full speed, and another in slow motion. Play the real time version of the clip as the students walk into class. You may wish to loop the clip as to play it several times.

    After the class has settled in ask the students to identify what is going on in relation to the animation. Once you have had an initial discussion show the clip again, this time in slow motion. Again, you may wish to play this several times.

    Resources and Materials

    • Wile_E_Coyote_Eases [ Download ] null
    • Wile_E_Coyote_Eases_Slow_Motion [ Download ] null
  • Discussion Lecture

    Once you have watched both the real time and slow motion versions of Wile E. Coyote chasing the elusive Road Runner, talk about the animation in terms of eases. The scene contains classic examples of eases. Note as Wile E. Coyote begins running he starts off very slow and works his way into a full turbo charged sprint. As he runs off the cliff he does not simply fall, at an even pace. Rather, he continues running mid air, slowly comes to a stop, eases into the fall with subtle moves downward, and then BAM he falls out of frame.

    Talk with students about the dramatic effect the eases help to create within this animated clip.

    Next, share with them the definition of Ease in and Ease Out.

    Ease-In and Ease Out – The uneven incremental progression of an object as it

    accelerates from still to motion (E-I) or decelerates from motion to still (E-O.

    It takes time for humans and moving objects to accelerate and decelerate. Therefore, ease

    in and ease outs are employed in animation. As the name implies, ease in eases the

    character or object into the motion, ease out eases the character or object out of the


  • Activity #4 Demo / Modeling

    To the side of the LCD projector instructor will have a simple stop motion set in place. A video camera with a live feed will be connected to the LCD projector. Instructor will demo the process of shooting the animation cycle using the grid.

    Next, students will be instructed to the whereabouts of the podcast which goes into more detail about the process of animating a cycle emphasizing Ease In's and Ease Out's.

    Resources and Materials

  • After the students have watched the podcast the large group is reconvened and a discussion about the process takes place. Students will discuss the information they learned from the podcast.

    Step by Step Process for shooting the animation cycle-

    -Make two grids, one with even spacing, one with uneven spacing representing the eases. Download the Grid I have attatched and use it for reference.

    -Set up camera and frame grabber. This will be a downshooter.

    -Set grid underneath the camera and get the coin on the grid.

    -Make sure grid is locked down(Glued, taped, etc.)

    -Begin animation.

    Resources and Materials

  • Animation Group Work

    Students will split into groups of two or three. Students will animate the animation cycle twice, once with uneaven spacing for the ease in and ease out of the move, and one with even spacing with no eases represented.


  • Asessment Assessment

    After each group/group member has performed the animation an assessment of the animation will be made by instructor and peers. Critical feedback will be profided to each group member by both the instructor, peers, and through self assessment.   

  • Model Examples Demo / Modeling

    After initial assessment has taken place students will be shown model examples of a finished animation cycle represented with both Ease In and Ease Out realized in Stop Motion.

    Resources and Materials

    • Ease_In_Ease_Out_Animation [ Download ] null
  • Activity #9 Lab / Shop

    After students review model examples students will then go back to their groups and animate the animatin cycle again incorporating the knowledge they have gained during all of the assessments and review of examples.

  • A class reel is assembled at the end of the project for viewing. The reel is projected on the screen via the LCD projector. The animation is critiqued as a class based on the rubric which has been used throughout the process.

  • Activity #10 Assessment
    • Ongoing observation of student progress will be the main form of assessment. The instructor, peers, and self assessment will take place throughout the duration of the project. All critical feedback will be based on an appropriate rubric.
    • A written analysis will be completed by each student about their own project.
    • Students will present the completed project on their individual computer screens for assessment by instructor and peers.
    • Students will write a brief description of the project and they will include information about how their animation eased in and eased out.
    • Students can burn DVD’S of their work for viewing outside of the class.
    • A class reel can be prepared for upload to youtube.


Assessment Types:
Projects, Observations,

The biggest form of assessment will be on the spot individual assessment of the work in progress as students are animating. Self and Peer assessment will also play a major role in assessing the project. A final critique of the animation will be made at the end of the project.