Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Aesthetics
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animation Principles
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- Production Logo
- Acting for Animators
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Cartooning
- Computer Graphics Imaging
- Careers in Animation
- Ethics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Mike Morris
Activity #7
Part of Lesson Plan: Anticipation
Activity Overview / Details
On going, on the spot assessment will be the primary form of assessment during the project. by offering immediate feedback to student groups the animators will be able to make adjustments to their work on the fly and improve the quality of their animations. because this is a simple and relatively easy animation, students can animate it several times if necesary.
After each group/group member has completed their animation an assessment of the animation will be made by the instructor and the peers. Critical feedback will be provided to each group member by both the instructor, peers, and through self assessment.




