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Lesson Plan Industry Sector
Arts, Media & Entertainment

Lesson Plan Originally Created By: Mike Morris

Sequencing a Scene

Part of Unit: Animation Production

Lesson Plan Overview / Details

Given a basic 3D scene, students will storyboard a sequence, and setup and render each shot of the sequence. The individual shots will then be brought into a video editing program to be finalized.

Lesson Time

Introduction
15 Minutes
Planning & Models
110 Minutes
Creating the Sequence
150 Minutes
The Finishing Touches
55 Minutes

Standards

Objectives and Goals

  • Students will be able to adjust the viewport/camera to setup shots to match a storyboard.
  • Students will be able to create a batch render.
  • Students will be able to import shots into a video editing program and combine them into a sequence using previous knowledge.

Activities in this Lesson

  • Introduction - Hooks / Set

    Sequencing an animation is similar to sequencing a video. The student must consider shot composition and shot order to tell the story. The purpose of this assignment is to help students setup individual shots, render them, and create an animation sequence without the added work of developing all the models and materials for the scene.

    Across the top a piece of paper, have students write down the names of the shot types. Tell the students that they are to make tally marks for each shot type they see in the sequence. Have them total the tallies at the end to get the total number of shots, and have them write one observation each for camera angle/placement, lighting, and composition. (Instead of paper, you could use small white boards and have them write answers to your questions as you check for understanding.)

    Show the Shrek sequence (you may need to show it 2-3 times) and discuss shot composition, shot types, number of shots, camera angles, and lighting. (This should all be review.)

     

    Shot 1: Wide shot, Shadow of Gingy on wall being tortured. push in to king low angle

    Shot 2: Medium shot, Fast zoom in to Gingy with executioner holding him

    Shot 3: Extreme Close-Up, Executioner slams Gingy down on the cookie sheet

    Shot 4: Wide shot, Push in to king as he approaches the table. High angle

    Shot 5: Close-up shot, Gingy on cookie sheet with King playing with legs

    Shot 6: Close-up shot, King mocking Gingy

    Shot 7: Close-up shot, Gingy on cookie sheet

    Shot 8: Medium shot, King framed on left by Gingy

    Shot 9: Medium shot, Over the shoulder of the King. King moves to other side of the table.

    Shot 10: Close-up shot, King reaching toward Gingy’s buttons and moves light in.

  • Planning & Models - Guided Practice

    Teacher Directions:

    1. Describe the assignment to the students and show them a couple examples from past student work.
    2. Distribute the scene and  models to the students’ computers.
    3. Pass out storyboards with shots 1 and 2 completed.
    4. Provide them time to plan and storyboard their story line. (You may want to put a limit on the number of shots.)

    Shot 1: Wide shot of scene with dragon fly coming in from the left.

    Shot 2: Medium shot of tray on table as dragon fly circles around and lands on burger.

     

    Assignment:
    Setting up A Scene: Planning

        In this exercise, you will be planning a sequence around the interaction within a scene. You will be provided with the basic layout and most of the models. You will need to develop a story and create a storyboard covering each shot. The first two shots are done for you and will be used to show you how to set up and render a shot. The rest of the shots are up to you.

    • Park Scene [ Download ] This is a compressed file containing the park scene in a C4D file, a 3DS file, a DXF file and all the materials.
    • Storyboard [ Download ] Storyboard with first two shots.
  • Creating the Sequence - Demo / Modeling

    Review the following terms :

    Animation: A series of still images shown to create an illusion of motion.
    Shot: A continuous view from one camera.
    Sequence: A series of shots.
    Scene: The location / the set.

    Four Main Areas within Animation
        1. Modeling: creation of the models
        2. Materials: creation and application of materials
        3. Lighting: placement of lights and cameras
        4. Animation: creating an illusion of motion

    Assignment:

    Setting up A Scene
    In this exercise you will be setting up a scene with multiple objects; planning a sequence around the interaction within the scene; setting up individual shots; and rendering and combing the shots into a final sequence.

    Modeling- Most of the models are already created for you. Make sure to do the following:

    • Create one to three of your own models (Number depends on the complexity.)
    • Position all models
    • Check the models to make sure the axes are set correctly for the motion you are planning

    Materials
    Create appropriate materials for your models
    Modify materials of given models, if desired.
        
    Lighting
    Use three point lighting system provided
    Add filler lights, to individual shots, as needed

    Animation
    Save shots individually
    Set up animation
    Render / Batch render
     

    Notes and Hints:

    • Plan your shots carefully; Close-ups with dramatic lighting and shadows add interest and depth.
    • Cameras can move ANYWHERE! to help tell your story.
    • You can still have TOO much camera motion; make sure it has a purpose.
    • Consider using 'match action' edits as you would in video.

    Teacher Directions:

    As students are setting up their shots, walk around and help them as necessary.

    • Assignment [ Download ] Assignment sheet in PDF format.
    • Setting Up Shots [ View Flash ] [ Download ] This is a tutorial using MAXON Cinema 4D to setup and render shots.
  • Finishing Touches - Guided Practice

    The final task is to import the individual shots into a video editing program, edit, add sound effects, add background music, and output as a final project. If students need review on using the video editing program, have them reference past tutorials. As they are editing their sequence, walk around and help as needed.

    At the completion of the project, have each student present their sequence to the class.

Assessment

Assessment Types:
Rubrics, Observations,