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Lesson Plan Industry Sector
Hospitality, Tourism & Recreation

Lesson Plan Originally Created By: Erin Conaway

Creating a theme Park

Part of Unit: Assemblies and Event Management

Lesson Plan Overview / Details

Students will work with groups to design theme parks with different neighborhoods, rides and restaurants.  Groups will think of a theme and design their theme park around it.

Lesson Time

Hook Roller Coaster
12 Minutes
Lecture theme park
1 Class Period
Demo- your theme
1 Class Period
Group Work
5 Class Periods
Presentations
1 Class Period

Objectives and Goals

  • The student will be able to discuss the various parklands available for recreation
  • The student will be able to evaluate the requirements of an outdoor recreational business
  • The student will be able to understand how all of the areas of a theme park work together as a whole
  • The student will be able to discuss the mental and physical benefits of a theme park

Activities in this Lesson

  • Roller Coaster Hooks / Set

    http://www.youtube.com/watch?v=xTw9e_MNZeo&feature=related   show this video of a roller coaster to your class. Imagine that you could design not only a roller coaster but a whole theme park.  Where would you start?

    Think about every theme park you have ever been to, make a list of each and every one.  What did you like and dislike about each one?  What do all of the parks have in common and what sets them apart from the others? What attracted you to that theme park to begin with?

    (some local or well known theme parks that they will come up with)

    Disneyland/California adventure? Disneyworld is known as the happiest place on earth

    Magic Mountian

    Knott's Berry Farm

    LegoLand

    Seaworld

    Universal Studios Hollywood

    Please write your answers quietly on your own sheet of paper

  • Theme Park Lecture

    Whole class discussion-Let's list all of the theme parks that this class has been to (list should be similar to one above).  Can someone raise their hand and share a theme park that they have been to, and tell everyone what you liked about it.   Does everyone agree wd                Does everyone agree, is there anything that could of made your experience there more enjoyable? What are the benefits of a theme park? Teacher will write each name of a theme park that they come up with and post them around the classroom.   

    Now choose one theme park that you have been to and go stand under the sign.  As a group I want you to discuss the park as a whole.  Take a large sheet of paper and write what you like about the park and what you dislike or would change if given the opportunity. What make this park different or unique. Also what are the mental and physical benefits of the theme park as a whole. You will share this list with the class.

    Once everyone has completed their lists each group will take a turn to share about each theme park.

    Disney's 10 commandments in theme park design Keep these in mind  

    Your Fast Guide to Mickey’s Ten Commandments

    1. Know your audience
    Don't bore people, talk down to them or lose them by assuming that they know what you know.

    2. Wear your guest's shoes
    Insist that designers, staff and your board members experience your facility as visitors as often as possible.

    3. Organize the flow of people and ideas
    Use good story telling techniques. Tell good stories not lectures.

    4. Create a ‘come to me’ (the castle, the Epcot dome)
    Lead visitors from one area to another by creating visual magnets and giving visitors rewards for making the journey

    5. Communicate with visual literacy
    Make good use of all the non-verbal ways of communication - colour, shape, form, texture.

    6. Avoid overload
    Resist the temptation to tell too much, to have too many objects. Don't force people to swallow more than they can digest, try to stimulate and provide guidance to those who want more.

    7. Tell one story at a time
    If you have a lot of information divide it into distinct, logical, organized stories. People can absorb and retain information more clearly if the path to the next concept is clear and logical.

    8. Avoid contradiction
    Clear institutional identity helps give you the competitive edge. The public needs to know who you are and what differentiates you from other institutions they may have seen.

    9. For every ounce of treatment , provide a ton of fun
    How do you woo people from all other temptations? Give people plenty of opportunity to enjoy themselves by emphasizing ways that let people participate in the experience and by making your environment rich and appealing to all senses.

    10. Keep it up
    Never underestimate the importance of cleanliness and routine maintenance. People expect to get a good show every time. They will comment more on broken and dirty stuff.  

     

     

     

     

  • Your theme Demo / Modeling

    Now after talking about all of the theme parks and what you like and dislike about each one you are going to form groups of 1-4 and make your own unique theme park.  Each group will think of an ongoing theme to base your park on, create a name, create rides, neighborhoods, restaurants, and a layout for your park.  Your theme park should have at least 6 neighborhoods each area can be based on one ride, show,  restaurant or other fun attraction, it can have many different things in it or just one.  One large sheet of paper will be given to the group for them to design their theme park, the group should design their layout as this paper will be turned in as your park map.  Get into groups and start brainstorming about your theme park everything in it must be within your theme for example if you were going to create a theme park based on the cultures of the world you may have the following neighborhoods, Italy with an Italian restaurant, China with a Great Wall ride, Germany with a sausage and beer stand, France with an Eiffel Tower ride, etc.  This all fits into one theme yet it has very different very distinct neighborhoods. Your group will also prepare a written description of all of the details of your theme park.

  • Group Theme park Group Work

    In your groups you can start designing your theme park, First your group must decide where this theme park is going to be located.  Then start your design you can choose to take 6-10 pieces of construction paper to create your neighborhoods or one large sheet of white paper.  YOur theme park needs to have a name and be as realistic as possible.  Think of what you liked and disliked about other theme parks and apply it to the one you are designing. Your group will have multiple class periods to work on this as long as you are using your time wisely.

  • Presentations Assessment

    Each group will present their theme park as an advertisement for the park showing the main attractions.  Students will vote on their favorite theme park.

    Resources and Materials

    • Theme Park Design Rubric.doc [ Download ] null

Assessment

Assessment Types:
Projects, Observations,

Each group will present their final project to the class.  The teacher will oberve teh process and make sure everyone has put in equal amounts of work.