Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animatic Production
- Animation Principles
- Squash/Stretch
- Timing
- Ease In Ease Out
- Secondary Action
- Anticipation
- Staging
- Straight Ahead Animation
- Arcs
- The Tasmanian Devil: Arcs in Action
- Reading about the Principle of Arcs
- The Pendulum Swing: Movement Along an Arc Notes
- Animation of an Action on a Movement on an Arc
- Pose to Pose
- Follow Through and Overlapping Action
- Exaggeration
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- Production Logo
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Flash Apps: Building an Embeddable Sound Player Part 1 of 5
- Flash Apps: Building an Embeddable Sound Player Part 2 of 5
- Flash Apps: Building an Embeddable Sound Player Part 3 of 5
- Careers in Animation
- Ethics
Tags
Activity Originally Created By:
Jeff Larson
Animation of an Action on a Movement on an Arc
Part of Lesson Plan: Arcs
Activity Overview / Details
Students will create thumbnails, and rough layout in basic shapes or forms, for a short animation of a simple action or sequence that incorporates movement of a human or animal along an arc (like a throw, a wave, a kick, a swinging bat, etc.) Students may use photographic or film references to study and plan their sequence. They may refer to other animations, but should not be directly copying the character, rather they should focus on underlying shapes and volumes. This exercise should be done over the course of a week and/or weekend. The final layout of the sequence should have two keyframes, a breakdown, and a minimum of 4 inbetweens. Total number of positions indicated in layout should be at least 7. Drawings may be rough but should be detailed enough to show major shapes and volumes, and some sense of characters finer features, like face, hands, clothes.




