Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animatic Production
- Animation Principles
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- Production Logo
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Flash Apps: Building an Embeddable Sound Player Part 1 of 5
- Flash Apps: Building an Embeddable Sound Player Part 2 of 5
- Flash Apps: Building an Embeddable Sound Player Part 3 of 5
- Careers in Animation
- Ethics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Jeff Larson
Animating a Scene Using Pose to Pose
Part of Lesson Plan: Pose to Pose
Activity Overview / Details
Students will apply this method in their own individual or groups productions at many other points in the scope of this course. Essentially, any scene or sequence animated will use the approaches for planning and animating a sequence. If you want to have students do a individual independent practice sequence instead of applying directly to their longer productions, you can assign students the task of planning a two second scene or sequence where they will have to establish the keyframes, find the breakdown, and draw and calculate the number of inbetweens based on the action and the duration.




