Animation Model
Units:
- Art and Animation History
- Intro to Art Theory and Fundamentals
- Animation Process
- Compositing
- Clean Up/Trace Back for Scan Ready Artwork
- Walk Cycle with Motion Tween
- Basic walk-cycle in Flash (Frame by Frame animation)
- Ink and Paint
- Beginning Storyboarding
- Persistence of Vision-Muybridge
- Shapes "R" In!-Beginning Character Development
- I am Ready to Talk Now!-Basic Lip-Syncing Exercise
- Lighting
- Splines and NURBS
- Introduction to Animation
- Creating 3D Materials
- Animatic Production
- Animation Principles
- Animation Production
- Animating Objects Programmatically-Animating an Analog Clock face: Part1
- Animating Objects Programmatically-Animating an Analog Clock face: Part 2
- Animating Objects Programmatically-Animating an Analog Clock face: Part3
- Production Logo
- Buttons 1: Pyramid
- Buttons 2: Dungeon
- Flash Apps: Building an Embeddable Video Player
- Sequencing a Scene
- Flash Apps: Building an Embeddable Sound Player Part 1 of 5
- Flash Apps: Building an Embeddable Sound Player Part 2 of 5
- Flash Apps: Building an Embeddable Sound Player Part 3 of 5
- Careers in Animation
- Ethics
Tags
Activity Industry Sector
Arts, Media & Entertainment
Activity Originally Created By:
Jeff Larson
Audio Production
Part of Lesson Plan: Animatic Production
Activity Overview / Details
Students should use classroom time, and time at home if possible to record their dialogue, narration, find or record sound effects, locate or create music files, and begin to save them to their Audio Folder located in their Production Folder or to an external usb storage device if moving files.




