Curriculum

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Curriculum Type
UC A-G
CTE Industries
K-12 Subjects
It's In the Cards - Graphic Design Capstone PBL Project
9 10 11 12

It's In the Cards - Graphic Design Capstone PBL Project

Do you remember the first time card game you ever played? Did you play "Go Fish" or "Spades"? Since 1885, playing cards have been a gaming tradition. Over the centuries packs of cards, in all shapes and sizes, have been used for games, gambling, education, conjuring, advertising, fortune telling, political messages or the portrayal of national or e…

9 10 11 12

Working Card Challenge - Pitch and Present

In this fourth and final culminating lesson, graphic design students will form a team to create a line of unique playing cards for a business, product or musical group. This is a capstone lesson challenging students to use the Adobe Creative Suite - Photoshop, Illustrator and InDesign to efficiently design in a 2.5" by 3.5" rectangle playing card. …

9 10 11 12

Simple Circuit, Simple Story (CTE)

Do you need to light up some literature? This fairytale bookmark is electric! Now you can see the light and all of the flat pieces in this fairy tale culminating project. In this culminating lesson, students will assemble their electronic fabric blend project, also known as e-textile. This lesson is an integrated lesson to Il √©tait une fois...(Once…

9 10 11 12

I See a Pattern Coming to Light (CTE)

Can students build a bookmark with stitched-in LED lights? Constructing the lit bookmark just got real. It's no longer a fairy tale if it's in the work order. This hands-on lesson is an introduction to e-textiles. Start with an Adobe Illustrator constructed flat pattern, cut and follow the tutorial. The tutorial is designed for students who hav…

9 10 11 12

The World of Playing Cards - A History

Do you remember the first card game you ever played? Since 1885, cards have created the means by which people come together and enjoy unforgettable games. Playing cards is a gaming tradition. This is the opening lesson (1 of 4) in this graphic design capstone where students will learn about the origins of playing cards and the materials used to…

9 10 11 12

What's Your Game? Tools for Designing and Manufacturing Playing

What materials are used to make playing cards? How are cards manufactured? Which cards are best for the new and popular way of using cards for entertainment? As this lessons progresses, finding the tools will be a designer's decision. Knowledge of Adobe Photoshop, Illustrator, and InDesign helpful.

9 10 11 12

It's Your Turn to Design - Tesselations and Data Merge

For graphic designers, playing cards are a simple, yet complex canvas for creativity. The simple constraints of four suits and thirteen different cards accommodate tons of creativity without over-complicating things. In this capstone project, students skills are put to the test. Students will use the Adobe Creative Suite to complete the job.

9 10 11 12

Don't Judge A Book - Introductory Lesson (CTE)

Did you know that you can use Adobe Illustrator to create patterns, similar to sewing patterns or that you can create flat design characters? This lesson makes patterns out of flat design characters. In the opening lesson of this STEM project, students will be introduced to the potential of Adobe Illustrator layers to make a flat design that…

It's A Wrap: Design Your Own Cell Phone Skin STEM Integrated Project
9 10 11 12

It's A Wrap: Design Your Own Cell Phone Skin STEM Integrated Project

It's all about expressing yourself when you talk, text or surf the web on your cell phone! How your cell phone looks can be considered an extension of your personality and should be as unique as you are. Cell phone skins are on demand and are the new way of creating unique and artistic ways of standing out from the crowd. In this unit, students lea…

9 10 11 12

What's the Story? (CTE)

What do a work order and a fairy tale have in common? A little problem solving and a little research is just what students need to decipher directions and interpret a fairy tale to develop a flat character. The second part of this lesson is the rationale behind creating e-textile bookmarks and looks at the purpose of reading work orders. Wat…

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