Curriculum

Model and Featured
Curriculum Type
UC A-G
CTE Industries
K-12 Subjects
9 10 11 12

Newton's 2nd and 3rd Laws - Creating a Unity Simulation

Imagine playing a video game that has no motion and everything just sits on the screen and does not move! Thankfully Sir Isaac Newton developed his 2nd and 3rd Laws of Motion. In this 3rd lesson of four, students will create a Unity project that simulates Newtons 2nd and 3rd Laws of Motion.

I Got the Interview- Now What?

Students will conclude the Journey of Discovery to understand how to prepare for the first interview needed to land their dream job in the Video Game Industry.

How to get your Dream Job as a Game Designer PBL Project
8 9 10 12

How to get your Dream Job as a Game Designer PBL Project

This project will lead students through the process of learning how to get that job as a video game designer! Lesson 1: Students will begin the "Journey of Discovery" to locate a video game design company to begin their careers. Using Internet resources, teacher materials, and outside professionals, students will learn what various jobs are requir…

9 10 11 12

Unity Game Engine Virtual Gallery and Obstacle Course

In lessons one, two and three of this four part series, students explored the world of Sir Isaac Newton and his Laws of Motion. In this 4th and final lesson, students will create their own virtual gallery and obstacle course showcasing their knowledge of the Unity Game Engine.

9 10 11 12

Law of Gravity and First Law of Motion - Creating a Unity Simulation

Because of Newton's Law of Gravity, we have his three Laws of Motion. In this 2nd of 4 lessons, students will add to their gravity project from lesson 1 and create a Unity simulation using Newton's 1st Law of Motion: An object at rest stays at rest and an object in motion stays in motion with the same speed and in the same direction unless acted up…

9 10 11 12

The Apple Doesn't Fall Too Far From The Tree - Gravity and Simulation

Game players bring their own experience of the real world into a game environment while they are playing. Most players understand the concept of gravity and that it makes things drop, changes the speed of an object, and when one object collides with another, something drastic happens, especially if the object has a larger mass. In this is the 1st o…

Newton's Laws of Physics with Unity 3D PBL Project

In this 4 part project, students will create a series of mini projects with Newton's Laws of Physics using the Unity 3D gaming engine. The Project will be begin with a brief study and biography of Sir Isaac Newton and the laws of motion.The first project will explore the law of gravity, and students will create a 3D game object, apply gravity, and…

What Education, Training and Certifications Do I Need?

Students will continue the "Journey of Discovery" to understand education, training and certifications needed to land their dream job in the Video Game Industry.

8 9 10 11 12

How Do I Find the Perfect Video Game Design Company?

Students will begin the "Journey of Discovery" to locate a game design company to begin their careers.

8 9 10 11 12

The History, Present And Future of the Video Game Industry

Students will continue the "Journey of Discovery" to locate a game design company to begin their careers.

Game Design: The Hero's Journey STEM Integrated Project
9 10 11 12

Game Design: The Hero's Journey STEM Integrated Project

In this interactive unit, students will learn about game design and programming at the same time as they learn about plot and character development in the creation of a game of their own. They will use already tested tools like Video Game Maker to make interactive games and Scratch programming language to learn how to program and animate objects in…

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