Curriculum

Model and Featured
Curriculum Type
UC A-G
CTE Industries
K-12 Subjects
6 7 8 9

Explore: Hydraulics and Forces

Students will explore, through investigation, the many forces used in hydraulics. Students will explore fluid power through hydraulic systems models. This is part of the integrated unit called Delivering the Goods: A Study of Hurricanes and Hydraulics

6 7 8 9

Explain: How Would You Solve the Problem of Food and Water Distribution After a Natural Disaster?

Students will engage in the Engineering Design Process to solve the problem of using hydraulics to deliver supplies to communities impacted by a natural disaster and explore possible engineering careers. This is part of the integrated unit called Delivering the Goods: A Study of Hurricanes and Hydraulics

9 10 11 12

Building For Earthquakes - Seismic Engineering 1 of 4

Students build a tower out of cards and analyze a structure for sturdiness. They build another structure out of Styrofoam and learn about vertical and horizontal loads. This lesson is part of a STEM integrated project about earthquakes and earthquake preparedness.

9 10 11 12

Like A BOSS - Seismic Engineering 3 of 4

Why do buildings of different heights respond differently in an earthquake? Find out like a BOSS - Building Oscillation Seismic Simulation. This lesson is the third in a 4 part series of lessons, which are part of an integrated STEM project called The Big One Is Coming - Preparing for a California Earthquake.

FAIL! Using the Engineering Design Process to Design an Electric Vehicle STEM Integrated Project
9 10 11 12

FAIL! Using the Engineering Design Process to Design an Electric Vehicle STEM Integrated Project

This unit uses the engineering design process (EDP) to design and build a battery powered go-kart, bicycle, or boat or some other large scale CTE project. In the CTE course, the students choose their project and establish their path throughout the remainder of the course. Introduction to the EDP uses case studies in engineering failures to help rei…

9 10 11 12

Catch My Wave - Seismic Engineering 2 of 4

Earthquakes generate seismic waves that can shake and damage buildings. Students learn about p-waves, s-waves, and wave properties by using manipulatives and a computer simulation. This lesson is part of a STEM integrated project about earthquakes and earthquake preparedness.

6 7 8 9 10 11 12 A

Rube Goldberg & Simple Machines

In this lesson, students will be introduced to Rube Goldberg and simple machines (pulleys, lever, wedges, inclined planes, screws). As a final activity in this lesson, students will build a Rube Goldberg machine using one of the six simple machines introduced.

6 7 8 9 10 11 12 A

Arduino Controlled Rube Goldberg Machine: Showcase Event

In this final lesson, students will build a complete Rube Goldberg Machine drawing from their knowledge of simple machines, circuits & switches, and Arduino. As a final activity in this lesson, students will present their creations at an open house science & making night, open to families, friends, and fellow students.

6 7 8 9 10 11 12 A

Simple Circuits & Rube Goldberg Switches

In this lesson, students will be introduced to simple circuits & switches. As a final activity in this lesson, students will build a simple circuit turned ON via a Rube Goldberg constructed switch.

6 7 8 9 10 11 12 A

Arduino Controlled Switches

In this lesson, students will be introduced to Arduino programming. As a final activity in this lesson, students will use Arduino to build and program an LED or Motor that is turned ON via a simple machine.

Engineering Augmented Reality: The Interactive Classroom PBL Project
9 10 11 12

Engineering Augmented Reality: The Interactive Classroom PBL Project

Students will transform their classroom into an interactive experience by incorporating mixed reality elements of augmented reality, virtual reality, and holograms. Lesson 1: In this lesson, students will find out what virtual reality is and how it came to be. They will experiment with depth perception to find out how virtual reality viewers work,…

Arduino-Controlled Rube Goldberg Machine PBL Project
6 7 8 9 10 11 12 A

Arduino-Controlled Rube Goldberg Machine PBL Project

In these four PBL lessons, students will be working together to design, build, and code a simple machine to complete a simple task, otherwise known as a Rube Goldberg Machine. Students will be able to identify and build simple machines using everyday materials. They will also integrate an Arduino controlled component (such as a motor or sensor) …

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