AOI Logic- "Are you smarter than a 10th Grader", Part 2

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Introduction

Students will take the "guts" of their solution to part 1 of this lesson and implement it into an efficiently designed housing that will demonstrate an ability to conserve materials, keep down costs, and creatively design a product that can be taken to market.

Lesson Time

2 Full Class Periods
60 Minutes

Industries / Subjects / Grades

Industries / Pathways
  • Engineering & Architecture Engineering & Architecture

Standards and Objectives

Standards

California Academic Content Standards (3)
California's 2008 CTE Standards (7)

Related Instructional Objectives (SWBAT...)

  • Students will be able to apply the steps in the design process as they create a housing for their circuitry.
  • Students will be able to choose between alternate solutions for the game housing and justify the choices made in determining a solution.
  • Students will be able to create plans for a prototype to be built and tested in a later lesson.
  • Students will be able to evaluate previous game box designs and redesign a new prototype based on the collected test data.
  • During this lesson students will show they can acquire, store, allocate, and use materials and space efficiently.
  • As problems arise students will be able to apply appropriate problem-solving strategies and critical thinking skills to solve issues and complete their prototype plans.

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