Design an Amusement Park Attraction (CTE)


Students explore what should be considered when designing theme park attractions and use the engineering design process to design an amusement park attraction.


Students identify their favorite amusement park ride and consider what they like about it. Students work with a partner to list issues to consider when designing an amusement park attraction, then share their thoughts with the class. After reading and responding to an article about how designers use modeling to solve design problems for a theme park, students compare concerns mentioned in the article with their own lists of considerations. Students view a video of an amusement park ride modeled from VEX Robotics components and discuss the advantages and disadvantages of using this material for making models.

Using the Engineering Design Process, students work collaboratively to design and create a three-dimensional model of an amusement park attraction that is a solution to their identified problem.

Lesson Times

2 Block Periods
180 Minutes

Industries / Subjects / Grades

Industries / Pathways
  • Engineering & Architecture Engineering & Architecture
K-12 Subjects
  • Technology Education
Grade Levels
  • 9
  • 10
  • 11

Standards and Objectives


Next Generation Science Standards (3)
California English Common Core Standards (3)
California's 2013 CTE Standards (3)

Related Instructional Objectives (SWBAT...)

  • Design and create an annotated sketch of a model of an amusement park attraction
  • Use the engineering design process to identify design constraints and develop a solution to an identified problem.
  • Examine issues pertaining to amusement park ride design and identify criteria and constraints for designing rides

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