Unity Game Engine Virtual Gallery and Obstacle Course


In lessons one, two and three of this four part series, students explored the world of Sir Isaac Newton and his Laws of Motion. In this 4th and final lesson, students will create their own virtual gallery and obstacle course showcasing their knowledge of the Unity Game Engine.


In gaming, physics are a very important part of game play mechanics, just as they are in the real world. The only difference is we can adjust them to whatever we want!!! And, physics, games would be just plain BORING and it would not currently be an industry worth over $100 billion dollars (2017). Thankfully we can adjust gameplay physics by using Newton's 3 Laws of Motion as we learned in the first 3 lessons,

  1. The first law states that a body remains at rest or in uniform motion in a straight line unless acted upon by a force. 
  2. The second law states that a body's rate of change of momentum is proportional to the force causing it.
  3. The third law states that when a force acts on a body due to another body, then an equal and opposite force acts simultaneously on that body

Students also learned A LOT about Unity interface and how to create our own scenes, and interact with them. Now it is time for you to use your own creativity and take your skills to the next level!

In the last of 4 lessons, students will make their own Unity simulation using the skills they have learned in the last 3 lessons. They will create their own gravity simulation, and obstacle course game. The game will be an obstacle course where objects can only be moved by adjusting the Mass and Force of the spheres from lesson 3, and the mass of objects placed in the scene.

Lesson Times

Lesson Time:
55 Minutes

Industries / Subjects / Grades

Industries / Pathways
  • Information and Communication Technologies Information and Communication Technologies
    • Games and Simulation
K-12 Subjects
  • Technology Education
Grade Levels
  • 9
  • 10
  • 11
  • 12

Standards and Objectives


California's 2013 CTE Standards (4)

Related Instructional Objectives (SWBAT...)

  • Students will be able to create their own game simulation using the Unity Game Design Engine.
  • Students will be able to apply Game Mechanics using Newton's Three Laws of Motion.

Get access to the rest of this Lesson and over 3000 more!

Create a Free Account or now!