In lessons one, two and three of this four part series, students explored the world of Sir Isaac Newton and his Laws of Motion. In this 4th and final lesson, students will create their own virtual gallery and obstacle course showcasing their knowledge of the Unity Game Engine.
In gaming, physics are a very important part of game play mechanics, just as they are in the real world. The only difference is we can adjust them to whatever we want!!! And, physics, games would be just plain BORING and it would not currently be an industry worth over $100 billion dollars (2017). Thankfully we can adjust gameplay physics by using Newton's 3 Laws of Motion as we learned in the first 3 lessons,
Students also learned A LOT about Unity interface and how to create our own scenes, and interact with them. Now it is time for you to use your own creativity and take your skills to the next level!
In the last of 4 lessons, students will make their own Unity simulation using the skills they have learned in the last 3 lessons. They will create their own gravity simulation, and obstacle course game. The game will be an obstacle course where objects can only be moved by adjusting the Mass and Force of the spheres from lesson 3, and the mass of objects placed in the scene.