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CAREER & COLLEGE READY

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Engineering Technology provides learning opportunities for students interested in preparing for careers in the design, production, and maintenance of mechanical, telecommunications, electrical, electronics, and electromechanical products and systems.

From CALPADS: Intermediate Engineering Technology (Concentrator)This concentrator course builds upon the Engineering and Architecture introduction course and provides students with additional concepts and experiences required for career readiness and pursuing further education in Engineering Technology career pathway, which precedes this pathway's capstone course. This concentrator course leads to the capstone course in the Engineering Technology pathway's sequence of courses.

Program Information

CTE Certification Elements

Standards

Competencies / Outcomes

- analyze engineering design problems
- calculate engineering specifications
- communicate technical information
- confer with engineering, technical or manufacturing personnel
- coordinate engineering project activities
- coordinate production materials, activities or processes
- establish production schedule
- estimate materials or labor requirements
- evaluate engineering data
- evaluate equipment for compliance with standards
- evaluate manufacturing or processing systems
- examine engineering documents for completeness or accuracy
- explain complex mathematical information
- follow manufacturing methods or techniques
- perform safety inspections in industrial, manufacturing or repair setting
- perform statistical modeling
- read blueprints
- read production layouts
- read technical drawings
- resolve engineering or science problems
- understand engineering data or reports
- use cost benefit analysis techniques
- use drafting or mechanical drawing techniques
- use long or short term production planning techniques
- use mathematical or statistical methods to identify or analyze problems
- use quality assurance techniques
- use technical information in manufacturing or industrial activities
- use technical regulations for engineering problems
- use total quality management practices

Prerequisites

Students entering the Engineering II Course will have:

- Completed the Intro. to Industrial Technology Course
- Completed the Engineering I Course
- Successfully passed the CAHSEE
- Be on track for high school graduation

Units

Students will study telecommunications systems that involve inputs, processes, and outputs designed to meet human needs and wants. They will learn about information on how a system is performing or has performed.(feedback). they will apply resources needed to begin a system and make it operate. Students will learn about processes and output of telecommunications systems.

- Classroom
- 3 Hours

In this unit the student will learn about the types of energy, the measurement of work and power, sources forms of energy, controls, and be able to apply electrical power to devices.

- Classroom
- 7 Hours

Applications of force, the understanding of work, the application of mathematics for rate and power calculations, energy sources, and electrical resistance will be presented. the students will construct small electrical devices to reinforce this unit

- Classroom
- 5 Hours

Students will learn the steps of the engineering design process to produce a desired result. They will provide design solutions for a variety of problems and will interact with others by working as a team member. The emphasis in this unit will be product design

- Classroom
- 40 Hours

The students in this lesson will a branch of engineering dealing with optimizing complex machinery, processes, and/or systems. The will learn to develop, improve, implement, and evaluate integrate systems ND, equipment. Equipment such as robotics will be emphasized. Reverse engineering and the improvement of product will be explored.

- Classroom
- 20 Hours

In this unit the students will learn to apply the laws of science to engineering technology. They will learn about simple machines, gearing, mechanical transmission devices, and compute the mechanical advantages of machines. Students will design a mechanical system for a specific application.

- Classroom
- 15 Hours

In this unit the students will learn a variety of devices that utilize computer and/or related equipment in the ever advancing information technology. Personal computers, laptops , PDAs and other mobile computing devices such as cell phones will be investigated. Trouble shooting and problem-solving activities will be emphasized.

- Classroom
- 15 Hours

Students will learn about control technology and automation especially as it related to their home. They will learn about the input and output devices that make decisions. They will apply their knowledge of basic electricity, fluid power, and mechanics to automation. Students will learn to use programmable logic controller designed exclusively for control purposes.

- Classroom
- 15 Hours

In this unit of System Control Technology students will learn the various branches of the vast field systems created by technology now utilized by people. . Not only for industries but also for products. Controls for systems are related to communications, biotechnology, energy. power and transportation. In this unit electrical and electronic applications to systems is covered.

- Classroom
- 15 Hours

The use and application of tools and equipment including electrical and electronic testing equipment will be presented in this unit. Basic hand tools and power tools and equipment including welding and manufacturing equipment are covered.

- classroom
- 10 Hours

This unit contains special lessons for first and second year students to complete elementary projects

- Classroom times
- 20 Hours

Student will have the opportunity to build a small, VEX robot that will include the selection of gears, NXT sensors, and configuration of the robot . They will learn to calibrate the sensors according to planned operations and to changes create by a variety of factors. The study of the history of robotics in included.

- Classroom
- 30 Hours

In these four PBL lessons, students will work together to identify rolls, tasks, and materials needed to operate a robot.

Students will complete four lessons (Robot EV3: Build It! Program It! Sense It! Operate It!) to learn how to design, build and create a program for an EV3 robot that can sense its environment and act by making a sound when it is finished.

In the culminating lesson each student will do a self assessment and peer assessment based on a performance rubric. The teams will then have to present their project to another group.

The skills students will gain by the end of this project are based on how well each student works as a team member. Collaboration is the key skill element. Other skills gained are planning, designing, programming, and presenting the project.

In this unit students will learn how to wire and bench test the FIRST Robotics 2010 controls system to include battery and motors. The students will learn the basic use of a multimeter. The students will be able to identify all of the necessary bench test components. The students will be able to interpret the Power Distribution Diagram. The students will learn about basic power equations and Ohm's Law.

- Classroom
- 30 Hours

Travel into the World of CAD (Computer Aided Design) and see how CAD has revolutionized Design and Development of Robots in a Virtual World.

Students explore LEGO Digital Designer, commonly abbreviated LDD, a 3D CAD computer application that LEGO fans can use to design models from an unlimited supply. Students then explore Autodesk Inventor® 3D CAD software that offers professional-grade 3D mechanical design, documentation, and product simulation tools. Travel to the Autodesk Gallery in San Francisco, build virtual models using this Software Program, and share creative work with the class. For the Capstone Project, students will create a Clawbot Virtual model in Autodesk Inventor. This is an advanced project that will require teamwork, multiple class sessions and the ability to create a product that shows the students' knowledge, skills and creativity.